Emperor's CUP Quick Ranking status
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Re: Emperor's CUP Quick Ranking status
Withdrawing 17,500 gold from Joel
Time stamp May 20, 2014
Time stamp May 20, 2014
Guest- Guest
Re: Emperor's CUP Quick Ranking status
quick question - will there be a championship game at the end of the emperors cup or will just base on the ranking to determine who is the champ?
Guest- Guest
Re: Emperor's CUP Quick Ranking status
Kossak wrote:it will be covered with darkness hahaha!
Ummm... Nye... put down that ink bottle... niiice and steady...
Re: Emperor's CUP Quick Ranking status
UPDATED: 5/23/14
Note: Overall Emperor's CUP Ranking is determined by a combination of Overall Wins, current GOLD Inventory, Votes, Territory claimed.
Time to strategize guys.
Overalls point = ( (X -Wins ranking) + (X -Gold ranking) + (X -Vote's ranking))
X = TOTAL number of Players
The higher the Overall points, the higher the ranking.
"Gold" Ranking Status:
.
.
.
.
.
"Win" Ranking Status:
.
.
.
.
.
"Vote" Ranking Status:
.
.
.
.
.
.
Requirements to Level up to Level 3:
1) Hero must be Level 2 (Upon this writing all heroes are now Level 2)
2) Player must pay an EMPIRE TAX equivalent to 50% of their Total GOLD logged as of 4/5/14
FAQ: Fee for each player is already fixed and determined after the tournament last 4/5/14 deadline.
"Strictly No extensions". Please refer to 4/11/14 Emperor's Cup update for cost ALREADY associated per player.
3) Players have from 4/5/14 to 5/31/14 to come up with their Final HERO choice. NO DUPLICATES
FAQ:
Why No Duplicates?
- To create Individuality among players. The Hero is your own personal General that is exclusively dedicated only to you.
For Duplicates, how is the HERO assigned?
- Duplicates are determined on 5/31/14 (May 31) There will be a closed Bidding among the players with duplicates. These players have to wager for the right to use that HERO exclusively. Bids will accept "WINS" , "GOLD", and "VOTES" as mode of payment. The winner of the Bid is the one who wins 2 or all 3 of the categories for mode of payment. This will be time pressured.
Can you pay the Tax for Level 3 and switch heroes?
- Yes, you can pay the Tax at anytime to get to level 3 and try out any hero but come 5/31/14 you must decide on the Final one. If there are duplicates then we go through the bid.
HERO LEVEL 3 POWERS:
"MONEY GRAB"
Player earns an additional 50 Gold each time their HERO eliminates it's captured figure. (CAP at 100 Gold per "ROUND")
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"For my MASTER"
At the end of the very Last move of the Last Turn (2nd player or last player) of a Round. If the Hero is standing on the Objective and that Objective token is uncontested to the "MASTER" of the hero, then the Hero earns 50 Gold for his or her "MASTER". The HERO and MASTER must match. The MASTER is the player that had the hero in his roster/army build.
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"MORPH"
During Amy Building , Player may Choose to deploy their hero in the current level or Below.
xxxxx
To help players decide on what Hero to Choose, Take note on these moving forward:
Level 4 Requirements:
- Reach 10 Raiding Party Tiles (one time thing)
- Own a Cavalry Stable (one time thing). If the Cavalry Stable is destroyed, NO MOUNTS can be used.
Level 4 Powers:
- Hero will be able to ride mounts (ANY 2.0 MOUNT)
- Heroes "while mounted" gain the Impale, Trample and the Horsemanship proficiency.
- Hero "while mounted" will have their Base damage MAX cap at 3.
- Range Damage will of course depend on the current Base damage MAX cap at 3.
- Dismounted Heroes revert back to their printed Damage Value
- Players are given 150 points to configure the Hero and it's mount . This 150 points is not part of the Army Build Total.
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Hero/mount Cavalry can use either Nimble or Ram but never BOTH.
FAQ:
Why the Base damage MAX cap at 3?
- We want the Hero to be comparable to existing known Riders. Heck even the Apocalypse Riders only had 3 Base Damage Max.
Warrior Huhn Level 4 has 12range and 4 base damage. How does that translate when mounted?
- Warrior Huhn Level 4 still has 12 range. 3 base damage that can be enhanced with impale (+2). His range damage will be "3".
Barber Hurgg Level 4 has 8 range and 2 base damage. How does that translate when mounted?
- Barber Hurgg Level 4 still has 8 range. 2 base damage that can be enhanced with impale (+2). His range damage will be "2".
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Level 5 Requirements:
- Eliminate a Conqueror.
Level 5 Powers:
- Hero may wield an item/relic . Normal Item/relic in game Equip rules apply.
- Hero has all Level 4 Powers to ride a mount. Note that NO cavalry stable = No Mount
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Players are given 150 points to configure the Hero and it's accessories be it with a mount or items/relics or a combination of both. This 150 points is not part of the Army Build Total.
Note: Overall Emperor's CUP Ranking is determined by a combination of Overall Wins, current GOLD Inventory, Votes, Territory claimed.
Time to strategize guys.
Overalls point = ( (X -Wins ranking) + (X -Gold ranking) + (X -Vote's ranking))
X = TOTAL number of Players
The higher the Overall points, the higher the ranking.
"Gold" Ranking Status:
.
.
.
TOTAL GOLD as of 5/17/14 | rank | |
Kossak | 19800 | 1 |
Notorious | 11950 | 2 |
War Consort | 7700 | 3 |
warriorjex | 6425 | 4 |
ODJN7 | 6350 | 5 |
Greenskin | 4500 | 6 |
aether | 2700 | 7 |
blind reaper | 1950 | 8 |
Celestial Striker | 1650 | 9 |
Deathspeaker Orlac | 1450 | 10 |
Vncerys Deathwalker | 900 | 11 |
Bromknight | 800 | 12 |
.
"Win" Ranking Status:
.
.
Total Wins | Rank | |
Kossak | 42 | 1 |
warriorjex | 33 | 2 |
Notorious | 25 | 3 |
War Consort | 21 | 4 |
Greenskin | 16 | 5 |
ODJN7 | 8 | 6 |
Celestial Striker | 7 | 7 |
Deathspeaker Orlac | 5 | 8 |
blind reaper | 5 | 8 |
Vncerys Deathwalker | 3 | 9 |
Bromknight | 2 | 10 |
aether | 0 | 11 |
.
.
"Vote" Ranking Status:
.
.
Votes | rank | |
Kossak | 26 | 1 |
Notorious | 16 | 2 |
Greenskin | 13 | 3 |
blind reaper | 11 | 4 |
warriorjex | 10 | 5 |
War Consort | 6 | 6 |
Vncerys Deathwalker | 4 | 7 |
Deathspeaker Orlac | 4 | 7 |
ODJN7 | 4 | 7 |
Celestial Striker | 2 | 8 |
aether | 0 | 9 |
Bromknight | 0 | 9 |
.
.
.
Warlord (Not ranking) | Total Gold as of 4/5/14 (at end of tournament) | Emperor's Tax |
Kossak | 12700 | 6350 |
Notorious | 9700 | 4850 |
War Consort (Paid) | 9000(Paid) | 4500(Paid) |
ODJN7 | 5750 | 2875 |
warriorjex (Paid) | 5750(Paid) | 2875(Paid) |
aether | 2200 | 1100 |
greenskin | 2400 | 1200 |
Deathspeaker Orlac | 1450 | 725 |
Blind Reaper | 1600 | 800 |
Vncerys Deathwalker | 900 | 450 |
Bromknight | 800 | 400 |
Celestial Striker(Paid) | 700(Paid) | 350(Paid) |
Requirements to Level up to Level 3:
1) Hero must be Level 2 (Upon this writing all heroes are now Level 2)
2) Player must pay an EMPIRE TAX equivalent to 50% of their Total GOLD logged as of 4/5/14
FAQ: Fee for each player is already fixed and determined after the tournament last 4/5/14 deadline.
"Strictly No extensions". Please refer to 4/11/14 Emperor's Cup update for cost ALREADY associated per player.
3) Players have from 4/5/14 to 5/31/14 to come up with their Final HERO choice. NO DUPLICATES
FAQ:
Why No Duplicates?
- To create Individuality among players. The Hero is your own personal General that is exclusively dedicated only to you.
For Duplicates, how is the HERO assigned?
- Duplicates are determined on 5/31/14 (May 31) There will be a closed Bidding among the players with duplicates. These players have to wager for the right to use that HERO exclusively. Bids will accept "WINS" , "GOLD", and "VOTES" as mode of payment. The winner of the Bid is the one who wins 2 or all 3 of the categories for mode of payment. This will be time pressured.
Can you pay the Tax for Level 3 and switch heroes?
- Yes, you can pay the Tax at anytime to get to level 3 and try out any hero but come 5/31/14 you must decide on the Final one. If there are duplicates then we go through the bid.
HERO LEVEL 3 POWERS:
"MONEY GRAB"
Player earns an additional 50 Gold each time their HERO eliminates it's captured figure. (CAP at 100 Gold per "ROUND")
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"For my MASTER"
At the end of the very Last move of the Last Turn (2nd player or last player) of a Round. If the Hero is standing on the Objective and that Objective token is uncontested to the "MASTER" of the hero, then the Hero earns 50 Gold for his or her "MASTER". The HERO and MASTER must match. The MASTER is the player that had the hero in his roster/army build.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"MORPH"
During Amy Building , Player may Choose to deploy their hero in the current level or Below.
xxxxx
To help players decide on what Hero to Choose, Take note on these moving forward:
Level 4 Requirements:
- Reach 10 Raiding Party Tiles (one time thing)
- Own a Cavalry Stable (one time thing). If the Cavalry Stable is destroyed, NO MOUNTS can be used.
Level 4 Powers:
- Hero will be able to ride mounts (ANY 2.0 MOUNT)
- Heroes "while mounted" gain the Impale, Trample and the Horsemanship proficiency.
- Hero "while mounted" will have their Base damage MAX cap at 3.
- Range Damage will of course depend on the current Base damage MAX cap at 3.
- Dismounted Heroes revert back to their printed Damage Value
- Players are given 150 points to configure the Hero and it's mount . This 150 points is not part of the Army Build Total.
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Hero/mount Cavalry can use either Nimble or Ram but never BOTH.
FAQ:
Why the Base damage MAX cap at 3?
- We want the Hero to be comparable to existing known Riders. Heck even the Apocalypse Riders only had 3 Base Damage Max.
Warrior Huhn Level 4 has 12range and 4 base damage. How does that translate when mounted?
- Warrior Huhn Level 4 still has 12 range. 3 base damage that can be enhanced with impale (+2). His range damage will be "3".
Barber Hurgg Level 4 has 8 range and 2 base damage. How does that translate when mounted?
- Barber Hurgg Level 4 still has 8 range. 2 base damage that can be enhanced with impale (+2). His range damage will be "2".
xxxxxxxxxxxxxxxxxxxxxxxxxx
Level 5 Requirements:
- Eliminate a Conqueror.
Level 5 Powers:
- Hero may wield an item/relic . Normal Item/relic in game Equip rules apply.
- Hero has all Level 4 Powers to ride a mount. Note that NO cavalry stable = No Mount
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Players are given 150 points to configure the Hero and it's accessories be it with a mount or items/relics or a combination of both. This 150 points is not part of the Army Build Total.
Last edited by Admin on Mon Jun 09, 2014 4:23 pm; edited 2 times in total
Re: Emperor's CUP Quick Ranking status
Ocean area is currently inaccessible
These players shall be removed from the World Map.
Aether, Vncerys, and Bromknight.
Conquerors at the Centris Venue on 6/7/14 chose a location. All other Conquerors locations were randomly rolled.
Let's Begin.
At the end of the tournament for the week.
1) Warlord tallies the number of rounds played by each conqueror.
2) Warlord tallies the number of wins per player.
3) Warlord tallies the number of votes per player.
4) Starting from the last week's Top 1 onwards.
4.a) Conqueror dictates the tile adjacent/diagonal to his "Raiding party" that he intends to conquer. If Tile is vacant, the tile is conquered immediately. Remember that a tile that is NOT occupied by the Conqueror's "Armada" that is occupied by the conqueror is a "Raiding Party". If Tile is not vacant follow Rules of Engagement Section 1.
4.b) Conqueror dictates the tile adjacent/diagonal to his "ARMADA" that he intends to move to. If Tile is vacant, the tile is conquered immediately. If Tile is not vacant follow Rules of Engagement Section 2.
4.c) Conqueror constructs any structure that they have the requirements for. Conqueror's reap the benefit of the structure immediately.
5) Warlord updates the map on Monday or Tuesday.
6) "Armada" vs "Armada" Eliminations are broadcasted in between Sunday to Wednesday. Conquerors have until Saturday to declare an "Allied Proxy".
7) Rankings are Updated on Thursday or Friday.
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"ARMADA" - Main Army (Initial 3,000pt army. Increases by 500 for each other Conqueror Slain by the Conqueror )
- Cap movement per week is 4 Tiles **OVERALL**
- Per win per week = 1 Tile movement (starting 6/7/14)
- A conqueror may pay either 1 WIN or 500 Gold or 1 Vote to move an additional 1 Tile. Take note of CAP movement limit.
- An "Armada" always beats an opposing tile unless occupied by another "Armada".
- Army build follows the format of "Faction Title match" but may chose ANY single faction.
- The Apocalypse Dragon, Santa Clause, Snowman figures are NOT allowed.
- Castles are NOT allowed (can't really move with a big army)
- Any tile passed by or occupied by an ARMADA becomes a raiding party.
- If a Conqueror's "Armada" is defeated, he is eliminated from the Emperor's Cup.
.
"Raiding Party"
-Per round played in a tournament. = 1 Tile movement (starting 6/7/14)
-500 pt army plus the Conqueror's General/Hero
-Any tile passed by or occupied by a raiding party becomes a raiding party.
-cannot beat an ARMADA
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STRUCTURES
General rules
- Structures are immediately constructed as long as the conqurer satisfies the requirements.
- destroying 1 of a 2 tile structure will destroy the structure and the remaining til becomes neutral.
- Conqueror may voluntarily destroy their own structure for whatever purpose*
Tower (structure)Tower (structure)
100 Gold cost to construct
- occupies 1 Tile
- add +1 to Tile Roll Clash on occupied tile.
- destroyed when tile is occupied by an opponent.
.
Monastery (structure)
500 Gold cost to construct
- only 3 per Conqueror
- occupies 1 tile
- per monastery, player may reroll his roll that requires a single "1d6" (ex. weapon master, magic healing, breakaway, counterspell...). Can only be used 1x per game per Total Monasteries.
- destroyed when tile is occupied by an opponent.
.
Cavalry Stable (structure)
500 Gold to construct
- occupies 1 tile
- required for level 4 and level 5 Hero to wield Cavalry.
- destroyed when tile is occupied by an opponent.
.
Senate Citadel (structure)
1,000 Gold to construct
- only 1 per Conqueror
- occupies 1 tile
- Generates "1" Vote that can be given to any conqueror including himself per week
- destroyed when tile is occupied by an opponent.
.
Casino (structure)
1,000 Gold to construct
- only 3 per Conqueror
- occupies 1 tile
- per casino, player has the "Hex" ability that covers the whole battlefield. Can only be used 1x per game per Total Casinos.
- destroyed when tile is occupied by an opponent.
Armory(structure)
5,000 Gold to construct
- only 1 per Conqueror
- occupies 2 tiles
- All Friendly Figures get +1 defense.
- destroyed when tile is occupied by an opponent.
.
Forge (structure)
10,000 Gold to construct
- only 1 per Conqueror
- occupies 2 tiles
- All Friendly Figures get +1 sword attack.
- destroyed when tile is occupied by an opponent.
.
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Rules of Engagement
Section 1 (Raiding party vs. Raiding party)
- Both invading Raiding party and defending Raiding party roll a 1d6. (If defending Raiding party is not present, Warlord will proxy roll for him). The winner of the roll occupies the Tile. These modifiers will apply to the roll:
Section 1.a) Higher ranked conqueror gets +1 (defending or attacking)
Section 1.b) Defending conqueror with a tower gets +1
A tile may be attacked repeatedly as long as the attacking conqueror has enough actions for it.
Section 2 (Armada vs. Armada)
- Both Attacking and Defending conqueror MUST schedule a Conquest match on or Before the next Saturday. On the WHOLE DAY of the match itself, Both Conquerors CANNOT DONATE GOLD.
.
- Army build shall follow the "Faction Title format" except that the conquerors may choose any single Faction to represent this epic last stand.
.
- Items:No more than two items (only one of which may be a relic) may be included in a Conquest army for every 400 points in the build total.
(example for 3,000pts: 7 relics *max* and 7 items; 6 relics and 8 items; 5 relics and 9 items; etc...)
.
- Each side receives one action per turn per full 400 points of their army’s build total. You receive one additional action if you have at least one figure with the Command special ability in your army.
(example for 3,000pts: 7+1=8 actions if it has at least 1 Figure with command)
.
- Table should be 4ft x 4ft. Deployment is 4in deep from the table edge. NO 8in limit from the left and right side for the deployment. Regardless of army size 3 x CD-sized OBJECTIVE TOKENS will be used. 1st Objective Token at the center of the table. Use the 1st and 2nd player dice roll to determine the distance of the 2nd and 3rd Objective Token. Whatever the roll MINIMUM distance is 9in center dot of the 2nd and 3rd Objective token from Conqueror's Table edge .
To determine ownership of an objective token we count the TOTAL FIGURE POINT cost in BASE CONTACT" with the objective token.
.
- Terrain placement as Normal.
.
- 2 hours Time Limit
.
- NO infinite combo (ex. nimble infinite spinning...). Basically anything that cycles for a Billion times or more in just one action or moment is also considered infinite.
.
- If the conqueror is not available for "any reason", they may assign an "ALLIED Proxy" to represent them. The "ALLIED Proxy" must have an army build total equal to the conqueror being represented BUT MINUS 1,000 pts. The ALLIED Proxy suffers no direct penalty (ex. he is not eliminated from the CUP if he loses).
If NO ALLIED Proxy comes forth, then the conqueror with his Armada army present at the Venue (Last day Saturday) wins.
If BOTH conquerors are NOT available the whole week and have NO "ALLIED Proxy", then warlord will sadly have to roll a 1d6 to determine the victor between the two.
.
- All Tiles occupied by the eliminated conqueror are declared Neutral. All their structures shall be destroyed. The Eliminated conqueror shall be removed from the Ranking.
**Note: nothing really lost for an eliminated Conqueror as they still get to play in tournaments and can vie for the prizes. Their Gold, Wins, and Vote will not be tallied.**
as a precaution:
** Any Conqueror caught CHEATING ACTUAL match results (ex. No actual match occurred but submitted a result, started a match but immediately conceded during the early time of the game with the intent of just having a lot of rounds for raid party movement purposes..etc.) shall be Eliminated from the Emperor's Cup Immediately.**
The Emperor's Cup will span from June 7 to July 12.
The Champion shall be the TOP 1 Ranked Conqueror Overall
with a much coveted "Call Familiar Spell Card" and a TROPHY as Prize!!!
Last edited by Admin on Thu Jun 19, 2014 9:36 pm; edited 1 time in total
Re: Emperor's CUP Quick Ranking status
Still waiting for Jonjon, Roger, Carlo, and Ralph to declare their map move if any so that I can start tabulation for the Rankings with the Tile Domain factored in. We might see a new ranking swing.
Re: Emperor's CUP Quick Ranking status
UPDATED: 6/14/14
.
Note: Overall Emperor's CUP Ranking is determined by a combination of Overall Wins, current GOLD Inventory, Votes, Territory claimed.
Time to strategize guys.
Overalls point = ( (X -Wins ranking) + (X -Gold ranking) + (X -Vote's ranking) + (X - Domain Tile ranking))
X = TOTAL number of Players
The higher the Overall points, the higher the ranking.
"Gold" Ranking Status:
.
.
.
"Win" Ranking Status:
.
.
.
.
"Vote" Ranking Status:
.
.
.
.
"Domain Tiles" Ranking Status:
.
.
.
.
.
.
Requirements to Level up to Level 3:
1) Hero must be Level 2 (Upon this writing all heroes are now Level 2)
2) Player must pay an EMPIRE TAX equivalent to 50% of their Total GOLD logged as of 4/5/14
FAQ: Fee for each player is already fixed and determined after the tournament last 4/5/14 deadline.
"Strictly No extensions". Please refer to 4/11/14 Emperor's Cup update for cost ALREADY associated per player.
3) Players have from 4/5/14 to 5/31/14 to come up with their Final HERO choice. NO DUPLICATES
FAQ:
Why No Duplicates?
- To create Individuality among players. The Hero is your own personal General that is exclusively dedicated only to you.
For Duplicates, how is the HERO assigned?
- Duplicates are determined on 5/31/14 (May 31) There will be a closed Bidding among the players with duplicates. These players have to wager for the right to use that HERO exclusively. Bids will accept "WINS" , "GOLD", and "VOTES" as mode of payment. The winner of the Bid is the one who wins 2 or all 3 of the categories for mode of payment. This will be time pressured.
Can you pay the Tax for Level 3 and switch heroes?
- Yes, you can pay the Tax at anytime to get to level 3 and try out any hero but come 5/31/14 you must decide on the Final one. If there are duplicates then we go through the bid.
HERO LEVEL 3 POWERS:
"MONEY GRAB"
Player earns an additional 50 Gold each time their HERO eliminates it's captured figure. (CAP at 100 Gold per "ROUND")
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"For my MASTER"
At the end of the very Last move of the Last Turn (2nd player or last player) of a Round. If the Hero is standing on the Objective and that Objective token is uncontested to the "MASTER" of the hero, then the Hero earns 50 Gold for his or her "MASTER". The HERO and MASTER must match. The MASTER is the player that had the hero in his roster/army build.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"MORPH"
During Amy Building , Player may Choose to deploy their hero in the current level or Below.
xxxxx
To help players decide on what Hero to Choose, Take note on these moving forward:
Level 4 Requirements:
- Reach 10 Raiding Party Tiles (one time thing)
- Own a Cavalry Stable (one time thing). If the Cavalry Stable is destroyed, NO MOUNTS can be used.
Level 4 Powers:
- Hero will be able to ride mounts (ANY 2.0 MOUNT)
- Heroes "while mounted" gain the Impale, Trample and the Horsemanship proficiency.
- Hero "while mounted" will have their Base damage MAX cap at 3.
- Range Damage will of course depend on the current Base damage MAX cap at 3.
- Dismounted Heroes revert back to their printed Damage Value
- Players are given 150 points to configure the Hero and it's mount . This 150 points is not part of the Army Build Total.
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Hero/mount Cavalry can use either Nimble or Ram but never BOTH.
FAQ:
Why the Base damage MAX cap at 3?
- We want the Hero to be comparable to existing known Riders. Heck even the Apocalypse Riders only had 3 Base Damage Max.
Warrior Huhn Level 4 has 12range and 4 base damage. How does that translate when mounted?
- Warrior Huhn Level 4 still has 12 range. 3 base damage that can be enhanced with impale (+2). His range damage will be "3".
Barber Hurgg Level 4 has 8 range and 2 base damage. How does that translate when mounted?
- Barber Hurgg Level 4 still has 8 range. 2 base damage that can be enhanced with impale (+2). His range damage will be "2".
xxxxxxxxxxxxxxxxxxxxxxxxxx
Level 5 Requirements:
- Eliminate a Conqueror.
Level 5 Powers:
- Hero may wield an item/relic . Normal Item/relic in game Equip rules apply.
- Hero has all Level 4 Powers to ride a mount. Note that NO cavalry stable = No Mount
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Players are given 150 points to configure the Hero and it's accessories be it with a mount or items/relics or a combination of both. This 150 points is not part of the Army Build Total.
.
Note: Overall Emperor's CUP Ranking is determined by a combination of Overall Wins, current GOLD Inventory, Votes, Territory claimed.
Time to strategize guys.
Overalls point = ( (X -Wins ranking) + (X -Gold ranking) + (X -Vote's ranking) + (X - Domain Tile ranking))
X = TOTAL number of Players
The higher the Overall points, the higher the ranking.
"Gold" Ranking Status:
.
TOTAL GOLD as of 6/7/14 | rank | |
Notorious | 14120 | 1 |
Kossak | 13400 | 2 |
War Consort | 8600 | 3 |
ODJN7 | 7050 | 4 |
Greenskin | 6430 | 5 |
warriorjex | 4125 | 6 |
blind reaper | 2850 | 7 |
Deathspeaker Orlac | 2450 | 8 |
Celestial Striker | 450 | 9 |
.
"Win" Ranking Status:
.
.
Total Wins | Rank | |
Kossak | 49 | 1 |
warriorjex | 36 | 2 |
Notorious | 28 | 3 |
War Consort | 22 | 4 |
Greenskin | 20 | 5 |
ODJN7 | 8 | 6 |
Celestial Striker | 8 | 6 |
Deathspeaker Orlac | 7 | 7 |
blind reaper | 6 | 8 |
.
"Vote" Ranking Status:
.
.
Votes | rank | |
Kossak | 29 | 1 |
Notorious | 15 | 2 |
blind reaper | 12 | 3 |
Greenskin | 11 | 4 |
warriorjex | 10 | 5 |
War Consort | 8 | 6 |
Deathspeaker Orlac | 4 | 7 |
ODJN7 | 3 | 8 |
Celestial Striker | 2 | 9 |
.
"Domain Tiles" Ranking Status:
.
.
Domain Tiles | Rank | |
Kossak | 9 | 1 |
War Consort | 8 | 2 |
blind reaper | 8 | 2 |
Greenskin | 7 | 3 |
warriorjex | 7 | 3 |
Celestial Striker | 5 | 4 |
Notorious | 4 | 5 |
ODJN7 | 4 | 5 |
Deathspeaker Orlac | 4 | 5 |
.
.
.
Warlord (Not ranking) | Total Gold as of 4/5/14 (at end of tournament) | Emperor's Tax |
Kossak | 12700 | 6350 |
Notorious | 9700 | 4850 |
War Consort (Paid) | 9000(Paid) | 4500(Paid) |
ODJN7 | 5750 | 2875 |
warriorjex (Paid) | 5750(Paid) | 2875(Paid) |
aether | 2200 | 1100 |
greenskin | 2400 | 1200 |
Deathspeaker Orlac | 1450 | 725 |
Blind Reaper | 1600 | 800 |
Vncerys Deathwalker | 900 | 450 |
Bromknight | 800 | 400 |
Celestial Striker(Paid) | 700(Paid) | 350(Paid) |
Requirements to Level up to Level 3:
1) Hero must be Level 2 (Upon this writing all heroes are now Level 2)
2) Player must pay an EMPIRE TAX equivalent to 50% of their Total GOLD logged as of 4/5/14
FAQ: Fee for each player is already fixed and determined after the tournament last 4/5/14 deadline.
"Strictly No extensions". Please refer to 4/11/14 Emperor's Cup update for cost ALREADY associated per player.
3) Players have from 4/5/14 to 5/31/14 to come up with their Final HERO choice. NO DUPLICATES
FAQ:
Why No Duplicates?
- To create Individuality among players. The Hero is your own personal General that is exclusively dedicated only to you.
For Duplicates, how is the HERO assigned?
- Duplicates are determined on 5/31/14 (May 31) There will be a closed Bidding among the players with duplicates. These players have to wager for the right to use that HERO exclusively. Bids will accept "WINS" , "GOLD", and "VOTES" as mode of payment. The winner of the Bid is the one who wins 2 or all 3 of the categories for mode of payment. This will be time pressured.
Can you pay the Tax for Level 3 and switch heroes?
- Yes, you can pay the Tax at anytime to get to level 3 and try out any hero but come 5/31/14 you must decide on the Final one. If there are duplicates then we go through the bid.
HERO LEVEL 3 POWERS:
"MONEY GRAB"
Player earns an additional 50 Gold each time their HERO eliminates it's captured figure. (CAP at 100 Gold per "ROUND")
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"For my MASTER"
At the end of the very Last move of the Last Turn (2nd player or last player) of a Round. If the Hero is standing on the Objective and that Objective token is uncontested to the "MASTER" of the hero, then the Hero earns 50 Gold for his or her "MASTER". The HERO and MASTER must match. The MASTER is the player that had the hero in his roster/army build.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"MORPH"
During Amy Building , Player may Choose to deploy their hero in the current level or Below.
xxxxx
To help players decide on what Hero to Choose, Take note on these moving forward:
Level 4 Requirements:
- Reach 10 Raiding Party Tiles (one time thing)
- Own a Cavalry Stable (one time thing). If the Cavalry Stable is destroyed, NO MOUNTS can be used.
Level 4 Powers:
- Hero will be able to ride mounts (ANY 2.0 MOUNT)
- Heroes "while mounted" gain the Impale, Trample and the Horsemanship proficiency.
- Hero "while mounted" will have their Base damage MAX cap at 3.
- Range Damage will of course depend on the current Base damage MAX cap at 3.
- Dismounted Heroes revert back to their printed Damage Value
- Players are given 150 points to configure the Hero and it's mount . This 150 points is not part of the Army Build Total.
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Hero/mount Cavalry can use either Nimble or Ram but never BOTH.
FAQ:
Why the Base damage MAX cap at 3?
- We want the Hero to be comparable to existing known Riders. Heck even the Apocalypse Riders only had 3 Base Damage Max.
Warrior Huhn Level 4 has 12range and 4 base damage. How does that translate when mounted?
- Warrior Huhn Level 4 still has 12 range. 3 base damage that can be enhanced with impale (+2). His range damage will be "3".
Barber Hurgg Level 4 has 8 range and 2 base damage. How does that translate when mounted?
- Barber Hurgg Level 4 still has 8 range. 2 base damage that can be enhanced with impale (+2). His range damage will be "2".
xxxxxxxxxxxxxxxxxxxxxxxxxx
Level 5 Requirements:
- Eliminate a Conqueror.
Level 5 Powers:
- Hero may wield an item/relic . Normal Item/relic in game Equip rules apply.
- Hero has all Level 4 Powers to ride a mount. Note that NO cavalry stable = No Mount
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Players are given 150 points to configure the Hero and it's accessories be it with a mount or items/relics or a combination of both. This 150 points is not part of the Army Build Total.
Last edited by Admin on Fri Jun 13, 2014 12:16 pm; edited 2 times in total
Re: Emperor's CUP Quick Ranking status
Same Color pertains to an actual matchup pairing.
W = Win
obj = objective
+100 = lower rank beating a higher ranked player
POST TOURNAMENT ACTIVITY:
Nye | 4 rounds | A16,A17,B16,B17 |
2 wins | F16>G16 | |
-1000 Gold | >H16>I16 | |
-1500 Gold | Mon A16,A17,B16 | |
-3000 Gold | Donate to Ralph | |
-650 Gold | Donate to Joel | |
Notorious | 6 rounds | W19,V19,V18,Y17,X17,W17 |
3 wins | W18>V17>U17 | |
-1 win | >T16 | |
-1500 Gold | Mon W18,X18,Y18 | |
-3000 Gold | Cas T16,U17,V17 | |
-5000 Gold | Armory X19,Y19 | |
War Consort | 5 rounds | L17,K17,L18,K18,J18 |
4 wins | L16,K16,J17,I16 | |
-1500 Gold | Mon J17,K17,K16 | |
-3000 Gold | Cas L16,L17,L18 | |
-5000 Gold | Armory | |
-500 Gold | Cav N16 | |
Warrior Jex | 4 rounds | A14,A15,B14,B15 |
1 win | C11 | |
- 3 votes | D10,E9,E8 | |
-1000 Gold | Mon A14,B14 | |
Celestial Striker | 4 rounds | R6,R7,R8 |
1 win | NA | |
-3000 Gold | Cas R6,R7,S5 | |
-1500 Gold | Mon R8,R9,S10 | |
Greenskin | 2 rounds | R11,S11 |
1 win | >R10 | |
-1 win | >S9 | |
Blind Reaper | 5 rounds | E10,D11,C11(failed),C11,B12(failed) |
2 wins | ||
-5000 Gold | Armory F9,G9 | |
ODJN7 | -1 vote | J15 |
Last edited by Admin on Thu Jun 19, 2014 8:54 pm; edited 1 time in total
Re: Emperor's CUP Quick Ranking status
UPDATED: 6/20/14
.
Note: Overall Emperor's CUP Ranking is determined by a combination of Overall Wins, current GOLD Inventory, Votes, Territory claimed.
Time to strategize guys.
Overalls point = ( (X -Wins ranking) + (X -Gold ranking) + (X -Vote's ranking) + (X - Domain Tile ranking))
X = TOTAL number of Players
The higher the Overall points, the higher the ranking.
"Gold" Ranking Status:
.
.
.
"Win" Ranking Status:
.
.
.
"Vote" Ranking Status:
.
.
.
"Domain Tiles" Ranking Status:
.
.
.
.
.
Requirements to Level up to Level 3:
1) Hero must be Level 2 (Upon this writing all heroes are now Level 2)
2) Player must pay an EMPIRE TAX equivalent to 50% of their Total GOLD logged as of 4/5/14
FAQ: Fee for each player is already fixed and determined after the tournament last 4/5/14 deadline.
"Strictly No extensions". Please refer to 4/11/14 Emperor's Cup update for cost ALREADY associated per player.
3) Players have from 4/5/14 to 5/31/14 to come up with their Final HERO choice. NO DUPLICATES
FAQ:
Why No Duplicates?
- To create Individuality among players. The Hero is your own personal General that is exclusively dedicated only to you.
For Duplicates, how is the HERO assigned?
- Duplicates are determined on 5/31/14 (May 31) There will be a closed Bidding among the players with duplicates. These players have to wager for the right to use that HERO exclusively. Bids will accept "WINS" , "GOLD", and "VOTES" as mode of payment. The winner of the Bid is the one who wins 2 or all 3 of the categories for mode of payment. This will be time pressured.
Can you pay the Tax for Level 3 and switch heroes?
- Yes, you can pay the Tax at anytime to get to level 3 and try out any hero but come 5/31/14 you must decide on the Final one. If there are duplicates then we go through the bid.
HERO LEVEL 3 POWERS:
"MONEY GRAB"
Player earns an additional 50 Gold each time their HERO eliminates it's captured figure. (CAP at 100 Gold per "ROUND")
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"For my MASTER"
At the end of the very Last move of the Last Turn (2nd player or last player) of a Round. If the Hero is standing on the Objective and that Objective token is uncontested to the "MASTER" of the hero, then the Hero earns 50 Gold for his or her "MASTER". The HERO and MASTER must match. The MASTER is the player that had the hero in his roster/army build.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"MORPH"
During Amy Building , Player may Choose to deploy their hero in the current level or Below.
xxxxx
To help players decide on what Hero to Choose, Take note on these moving forward:
Level 4 Requirements:
- Reach 10 Raiding Party Tiles (one time thing)
- Own a Cavalry Stable (one time thing). If the Cavalry Stable is destroyed, NO MOUNTS can be used.
Level 4 Powers:
- Hero will be able to ride mounts (ANY 2.0 MOUNT)
- Heroes "while mounted" gain the Impale, Trample and the Horsemanship proficiency.
- Hero "while mounted" will have their Base damage MAX cap at 3.
- Range Damage will of course depend on the current Base damage MAX cap at 3.
- Dismounted Heroes revert back to their printed Damage Value
- Players are given 150 points to configure the Hero and it's mount . This 150 points is not part of the Army Build Total.
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Hero/mount Cavalry can use either Nimble or Ram but never BOTH.
FAQ:
Why the Base damage MAX cap at 3?
- We want the Hero to be comparable to existing known Riders. Heck even the Apocalypse Riders only had 3 Base Damage Max.
Warrior Huhn Level 4 has 12range and 4 base damage. How does that translate when mounted?
- Warrior Huhn Level 4 still has 12 range. 3 base damage that can be enhanced with impale (+2). His range damage will be "3".
Barber Hurgg Level 4 has 8 range and 2 base damage. How does that translate when mounted?
- Barber Hurgg Level 4 still has 8 range. 2 base damage that can be enhanced with impale (+2). His range damage will be "2".
xxxxxxxxxxxxxxxxxxxxxxxxxx
Level 5 Requirements:
- Eliminate a Conqueror.
Level 5 Powers:
- Hero may wield an item/relic . Normal Item/relic in game Equip rules apply.
- Hero has all Level 4 Powers to ride a mount. Note that NO cavalry stable = No Mount
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Players are given 150 points to configure the Hero and it's accessories be it with a mount or items/relics or a combination of both. This 150 points is not part of the Army Build Total.
.
Note: Overall Emperor's CUP Ranking is determined by a combination of Overall Wins, current GOLD Inventory, Votes, Territory claimed.
Time to strategize guys.
Overalls point = ( (X -Wins ranking) + (X -Gold ranking) + (X -Vote's ranking) + (X - Domain Tile ranking))
X = TOTAL number of Players
The higher the Overall points, the higher the ranking.
"Gold" Ranking Status:
.
TOTAL GOLD as of 6/14/14 | rank | |
Kossak | 9550 | 1 |
Greenskin | 7930 | 2 |
ODJN7 | 7450 | 3 |
Notorious | 7020 | 4 |
warriorjex | 4725 | 5 |
Deathspeaker Orlac | 2850 | 6 |
War Consort | 1300 | 7 |
Celestial Striker | 250 | 8 |
blind reaper | 0 | 9 |
.
"Win" Ranking Status:
.
Total Wins | Rank | |
Kossak | 51 | 1 |
warriorjex | 37 | 2 |
Notorious | 30 | 3 |
War Consort | 26 | 4 |
Greenskin | 20 | 5 |
Celestial Striker | 10 | 6 |
ODJN7 | 8 | 7 |
blind reaper | 8 | 7 |
Deathspeaker Orlac | 7 | 8 |
.
"Vote" Ranking Status:
.
Votes | rank | |
Kossak | 30 | 1 |
Notorious | 15 | 2 |
Greenskin | 13 | 3 |
blind reaper | 12 | 4 |
War Consort | 10 | 5 |
warriorjex | 8 | 6 |
Deathspeaker Orlac | 4 | 7 |
ODJN7 | 2 | 8 |
Celestial Striker | 2 | 8 |
.
"Domain Tiles" Ranking Status:
.
Domain Tiles 6/14/14 | Rank | |
Kossak | 16 | 1 |
War Consort | 16 | 1 |
Notorious | 14 | 2 |
warriorjex | 13 | 3 |
blind reaper | 10 | 4 |
Greenskin | 10 | 4 |
Celestial Striker | 7 | 5 |
Deathspeaker Orlac | 4 | 6 |
ODJN7 | 3 | 7 |
.
.
.
Warlord (Not ranking) | Total Gold as of 4/5/14 (at end of tournament) | Emperor's Tax |
Kossak | 12700 | 6350 |
Notorious | 9700 | 4850 |
War Consort (Paid) | 9000(Paid) | 4500(Paid) |
ODJN7 | 5750 | 2875 |
warriorjex (Paid) | 5750(Paid) | 2875(Paid) |
aether | 2200 | 1100 |
greenskin | 2400 | 1200 |
Deathspeaker Orlac | 1450 | 725 |
Blind Reaper | 1600 | 800 |
Vncerys Deathwalker | 900 | 450 |
Bromknight | 800 | 400 |
Celestial Striker(Paid) | 700(Paid) | 350(Paid) |
Requirements to Level up to Level 3:
1) Hero must be Level 2 (Upon this writing all heroes are now Level 2)
2) Player must pay an EMPIRE TAX equivalent to 50% of their Total GOLD logged as of 4/5/14
FAQ: Fee for each player is already fixed and determined after the tournament last 4/5/14 deadline.
"Strictly No extensions". Please refer to 4/11/14 Emperor's Cup update for cost ALREADY associated per player.
3) Players have from 4/5/14 to 5/31/14 to come up with their Final HERO choice. NO DUPLICATES
FAQ:
Why No Duplicates?
- To create Individuality among players. The Hero is your own personal General that is exclusively dedicated only to you.
For Duplicates, how is the HERO assigned?
- Duplicates are determined on 5/31/14 (May 31) There will be a closed Bidding among the players with duplicates. These players have to wager for the right to use that HERO exclusively. Bids will accept "WINS" , "GOLD", and "VOTES" as mode of payment. The winner of the Bid is the one who wins 2 or all 3 of the categories for mode of payment. This will be time pressured.
Can you pay the Tax for Level 3 and switch heroes?
- Yes, you can pay the Tax at anytime to get to level 3 and try out any hero but come 5/31/14 you must decide on the Final one. If there are duplicates then we go through the bid.
HERO LEVEL 3 POWERS:
"MONEY GRAB"
Player earns an additional 50 Gold each time their HERO eliminates it's captured figure. (CAP at 100 Gold per "ROUND")
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"For my MASTER"
At the end of the very Last move of the Last Turn (2nd player or last player) of a Round. If the Hero is standing on the Objective and that Objective token is uncontested to the "MASTER" of the hero, then the Hero earns 50 Gold for his or her "MASTER". The HERO and MASTER must match. The MASTER is the player that had the hero in his roster/army build.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"MORPH"
During Amy Building , Player may Choose to deploy their hero in the current level or Below.
xxxxx
To help players decide on what Hero to Choose, Take note on these moving forward:
Level 4 Requirements:
- Reach 10 Raiding Party Tiles (one time thing)
- Own a Cavalry Stable (one time thing). If the Cavalry Stable is destroyed, NO MOUNTS can be used.
Level 4 Powers:
- Hero will be able to ride mounts (ANY 2.0 MOUNT)
- Heroes "while mounted" gain the Impale, Trample and the Horsemanship proficiency.
- Hero "while mounted" will have their Base damage MAX cap at 3.
- Range Damage will of course depend on the current Base damage MAX cap at 3.
- Dismounted Heroes revert back to their printed Damage Value
- Players are given 150 points to configure the Hero and it's mount . This 150 points is not part of the Army Build Total.
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Hero/mount Cavalry can use either Nimble or Ram but never BOTH.
FAQ:
Why the Base damage MAX cap at 3?
- We want the Hero to be comparable to existing known Riders. Heck even the Apocalypse Riders only had 3 Base Damage Max.
Warrior Huhn Level 4 has 12range and 4 base damage. How does that translate when mounted?
- Warrior Huhn Level 4 still has 12 range. 3 base damage that can be enhanced with impale (+2). His range damage will be "3".
Barber Hurgg Level 4 has 8 range and 2 base damage. How does that translate when mounted?
- Barber Hurgg Level 4 still has 8 range. 2 base damage that can be enhanced with impale (+2). His range damage will be "2".
xxxxxxxxxxxxxxxxxxxxxxxxxx
Level 5 Requirements:
- Eliminate a Conqueror.
Level 5 Powers:
- Hero may wield an item/relic . Normal Item/relic in game Equip rules apply.
- Hero has all Level 4 Powers to ride a mount. Note that NO cavalry stable = No Mount
- Hero will still have Level 3 powers: "MONEY GRAB", "For my MASTER", and "MORPH"
- Players are given 150 points to configure the Hero and it's accessories be it with a mount or items/relics or a combination of both. This 150 points is not part of the Army Build Total.
Last edited by Admin on Tue Jun 24, 2014 8:04 pm; edited 1 time in total
Re: Emperor's CUP Quick Ranking status
.
Conqueror | ||
Nye | 1 round | C16 |
1 win | >I15 | |
-3 wins | >I14>I13>I12 | |
Notorious | 1 round | U16 |
1 win | >S15 | |
-3 wins | >R14>Q13>P13 | |
Warrior Jex | 1 round | C11 |
1 win | >F9 | |
- 3 votes | >G10>H11>I12 | |
Greenskin | 2 rounds | Q9,P9 |
1 win | >S10 | |
-3 win | >R11>Q12>P13 | |
-5000 Gold | Arm Q10,R10 | |
-10000 Gold | For Q10,R10 | |
-500 Gold | Sta P9 | |
-2000 Gold | Cas Q9,S9 | |
-1200 Gold | Tax for Lev 3 | |
-1000 Gold | Mon S10,R11 | |
Blind Reaper | 1 round | eliminated |
War Consort | 1 round | eliminated |
Celestial Striker | 1 round | eliminated |
ODJN7 | ||
Deathspeaker Orlac |
Note: Overall Emperor's CUP Ranking is determined by a combination of Overall Wins, current GOLD Inventory, Votes, Territory claimed.
Time to strategize guys.
Overalls point = ( (X -Wins ranking) + (X -Gold ranking) + (X -Vote's ranking) + (X - Domain Tile ranking))
X = TOTAL number of Players
The higher the Overall points, the higher the ranking.
"Gold" Ranking Status:
.
TOTAL GOLD as of 6/21/14 | rank | |
Notorious | 9820 | 1 |
ODJN7 | 7750 | 2 |
warriorjex | 7205 | 3 |
Deathspeaker Orlac | 3250 | 4 |
Kossak | 2900 | 5 |
Greenskin | 0 | 6 |
.
"Win" Ranking Status:
.
.
Total Wins | Rank | |
Kossak | 49 | 1 |
warriorjex | 38 | 2 |
Notorious | 28 | 3 |
Greenskin | 18 | 4 |
ODJN7 | 8 | 5 |
Deathspeaker Orlac | 7 | 6 |
.
"Vote" Ranking Status:
.
Votes | rank | |
Kossak | 31 | 1 |
Notorious | 15 | 2 |
Greenskin | 14 | 3 |
warriorjex | 7 | 4 |
Deathspeaker Orlac | 4 | 5 |
ODJN7 | 2 | 6 |
.
"Domain Tiles" Ranking Status:
.
Domain Tiles 6/21/14 | Rank | |
Kossak | 21 | 1 |
Notorious | 18 | 2 |
warriorjex | 18 | 2 |
Greenskin | 15 | 3 |
Deathspeaker Orlac | 4 | 4 |
ODJN7 | 2 | 5 |
.
.
Re: Emperor's CUP Quick Ranking status
To be uploaded hopefully by today or tomorrow. The holiday helps :-)
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