PIMP MY UNIQUE - "DEATH MATCH EDITION"
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PIMP MY UNIQUE - "DEATH MATCH EDITION"
PIMP MY UNIQUE:
DEATH MATCH EDITION
NO RULE OF "3" - ANY SLOTTED FIGURE!!! (no longer just uniques)
Players Choose a Weight Class:
Minimumweight Division = 50 points below
Flyweight Division= 50->75 points
Bantamweight Division= 76->100 points
Lightweight Division= 101->125 points
Welterweight Division= 126->150 points
Middleweight Division= 151->175 points
Heavyweight Division= 176->and above points
*Special Rule= Lower point figures can move UP one bracket to the next highest of their current Division. The fight will be for the Highest Division *
Build 7 different 400pt ceiling Pimp my Unique Combinations for your Warrior figure.
**Remember that NO Items, Relic, Adventuring Company, Spells (Glyphs,enchantment,sorcery,illusion), can be multiples of and also cannot be repeated in any round.**
Example:
KOSSAK VERSUS DARQ for the HEAVYWEIGHT CLASS
Round 1 Kossak Darkbringer, +Book of Power +Bracers of the Giant +Decapitator = 300pts
Round 2 Kossak Darkbringer, +Blade of Dominance +Potion of Vitality = 253pts
Round 3 Kossak Darkbringer, +Galeshi Sunsword +Cloak of Shadow = 241pts
Round 4 Kossak Darkbringer, +Storm Maul +Potion of Water breathing = 289pts
Round 5 Kossak Darkbringer, +Magestone Armor +Deathseekers= 313pts
Round 6 Kossak Darkbringer, +Wylden Shield +Cloak of the Dervish +Cloak of the Martyr= 296pts
Round 7 Kossak Darkbringer, +Relic breaker = 218pts
Round 1 Death Speaker Darq, +Galeshi Sunsword +Deathseekers = 260pts
Round 2 Death Speaker Darq, +Relic Breaker +Ribaya Ghost= 233pts
Round 3 Death Speaker Darq, +Blade of Shadow = 183pts
Round 4 Death Speaker Darq, +Book of Power +Bracers of the Giant +Decapitator = 300pts
Round 5 Death Speaker Darq, +Caerron Luckblade +Magestone Bracers +Wylden Shield= 264pts
Round 6 Death Speaker Darq, +Elven Dueling Blade +Gate Shield +Gear Shield + Potion of vitality= 303pts
Round 7 Death Speaker Darq, +Magestone Armor+ Dragonslayers = 284pts
Darq from the Middleweight class is moved up to the heavyweight class since Kossak is from the Heavyweight Division.
THE LIST IS SUBMITTED TO THE REFEREE AT THE SAME TIME
Dice Roll for first player is only rolled ONCE in the game. First Player Alternates between players per round.
Figures Deploy at the extreme Corner opposite each other in a 15in x 15in Battlefield Arena
Rules of Combat:
- No Soaring
- 20 minutes per round
- If no players "engage" for 6 consecutive turns, round is immediately ended and both players count the round as a loss
- Any player can Tap Out or concede a round to move on to the next
- Any player can Tap Out or concede the GAME
- Capturing is allowed
- If a Figure is eliminated; then the round ends after Pushing Damage is allocated.
- If both fighters are demoralized, Referee or players count 6 consecutive rounds until one of them is no longer demoralized.
- If after the 20 minutes, both figures are still able bodied then count the number of clicks from the starting click. The most number of damages Lose. If still a tie, then both players count the round as a loss.
"engage" = No warrior is “affected” by any action made by an opposing figure (other than itself) that causes the warrior to be moved, to be dealt damage, to be healed of damage, to gain or lose action tokens, or to be the target of a close/range/special action.
Final Victory goes to the Player with the most Round victories
FAQs:
Can both players have the same relic in the same round?
- Yes
What is referred to as "engaged"
DEATH MATCH EDITION
NO RULE OF "3" - ANY SLOTTED FIGURE!!! (no longer just uniques)
Players Choose a Weight Class:
Minimumweight Division = 50 points below
Flyweight Division= 50->75 points
Bantamweight Division= 76->100 points
Lightweight Division= 101->125 points
Welterweight Division= 126->150 points
Middleweight Division= 151->175 points
Heavyweight Division= 176->and above points
*Special Rule= Lower point figures can move UP one bracket to the next highest of their current Division. The fight will be for the Highest Division *
Build 7 different 400pt ceiling Pimp my Unique Combinations for your Warrior figure.
**Remember that NO Items, Relic, Adventuring Company, Spells (Glyphs,enchantment,sorcery,illusion), can be multiples of and also cannot be repeated in any round.**
Example:
KOSSAK VERSUS DARQ for the HEAVYWEIGHT CLASS
Round 1 Kossak Darkbringer, +Book of Power +Bracers of the Giant +Decapitator = 300pts
Round 2 Kossak Darkbringer, +Blade of Dominance +Potion of Vitality = 253pts
Round 3 Kossak Darkbringer, +Galeshi Sunsword +Cloak of Shadow = 241pts
Round 4 Kossak Darkbringer, +Storm Maul +Potion of Water breathing = 289pts
Round 5 Kossak Darkbringer, +Magestone Armor +Deathseekers= 313pts
Round 6 Kossak Darkbringer, +Wylden Shield +Cloak of the Dervish +Cloak of the Martyr= 296pts
Round 7 Kossak Darkbringer, +Relic breaker = 218pts
Round 1 Death Speaker Darq, +Galeshi Sunsword +Deathseekers = 260pts
Round 2 Death Speaker Darq, +Relic Breaker +Ribaya Ghost= 233pts
Round 3 Death Speaker Darq, +Blade of Shadow = 183pts
Round 4 Death Speaker Darq, +Book of Power +Bracers of the Giant +Decapitator = 300pts
Round 5 Death Speaker Darq, +Caerron Luckblade +Magestone Bracers +Wylden Shield= 264pts
Round 6 Death Speaker Darq, +Elven Dueling Blade +Gate Shield +Gear Shield + Potion of vitality= 303pts
Round 7 Death Speaker Darq, +Magestone Armor+ Dragonslayers = 284pts
Darq from the Middleweight class is moved up to the heavyweight class since Kossak is from the Heavyweight Division.
THE LIST IS SUBMITTED TO THE REFEREE AT THE SAME TIME
Dice Roll for first player is only rolled ONCE in the game. First Player Alternates between players per round.
Figures Deploy at the extreme Corner opposite each other in a 15in x 15in Battlefield Arena
Rules of Combat:
- No Soaring
- 20 minutes per round
- If no players "engage" for 6 consecutive turns, round is immediately ended and both players count the round as a loss
- Any player can Tap Out or concede a round to move on to the next
- Any player can Tap Out or concede the GAME
- Capturing is allowed
- If a Figure is eliminated; then the round ends after Pushing Damage is allocated.
- If both fighters are demoralized, Referee or players count 6 consecutive rounds until one of them is no longer demoralized.
- If after the 20 minutes, both figures are still able bodied then count the number of clicks from the starting click. The most number of damages Lose. If still a tie, then both players count the round as a loss.
"engage" = No warrior is “affected” by any action made by an opposing figure (other than itself) that causes the warrior to be moved, to be dealt damage, to be healed of damage, to gain or lose action tokens, or to be the target of a close/range/special action.
Final Victory goes to the Player with the most Round victories
FAQs:
Can both players have the same relic in the same round?
- Yes
What is referred to as "engaged"
Last edited by Admin on Thu Jun 20, 2013 8:49 pm; edited 3 times in total
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
This is something fresh and exciting!!
just a few -
-for those who haven't tried the pimp your unique event.. how do we build our army? restrictions? relic/item/SB/Spell requirement?
-is this per schedule or overrides the tournament event per week?
-prize?
just a few -
-for those who haven't tried the pimp your unique event.. how do we build our army? restrictions? relic/item/SB/Spell requirement?
-is this per schedule or overrides the tournament event per week?
-prize?
Guest- Guest
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
Kossak wrote:This is something fresh and exciting!!
just a few -
-for those who haven't tried the pimp your unique event.. how do we build our army? restrictions? relic/item/SB/Spell requirement?
-is this per schedule or overrides the tournament event per week?
-prize?
Glad that you asked :-)
Pimp my unique is a format were we tweak Just one RULE in MK. The only rule we break is the One Relic per figure.
In Pimp my Unique you can have several Relics on one figure "BUT ONLY ONE FOR EACH STAT SLOT"
You're can have a Boot Relic, A sword relic, A starburst relic, A shield relic all at the same time.
Example:
Raydan Marz wielding: (shield) Magestone Shield + (Sword) Decapitator + (boot) Gate Shield + (damage) Bracers of the Giant
Dual requirement Relics Like (boot)(sword) Prieskan Clansword occupies both the boot and sword slot, so you can't add a relic to those slots. You just equip a (shield) Rabahn's Shield relic.
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
Question man when do u plan 2 hold this event and is there a prize man????
i want 2 c how my scally friends would work with this format
i want 2 c how my scally friends would work with this format
Guest- Guest
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
does it goes the same way for items?
decapitator + pov = legal
decapitator + cloak of the dervish = illegal
did I get it right?
Draconums will be a tough one to beat here hehe cool!
decapitator + pov = legal
decapitator + cloak of the dervish = illegal
did I get it right?
Draconums will be a tough one to beat here hehe cool!
Guest- Guest
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
Kossak wrote:does it goes the same way for items?
decapitator + pov = legal
decapitator + cloak of the dervish = illegal
did I get it right?
Draconums will be a tough one to beat here hehe cool!
Perfecto
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
Don't be so quick to judge :-)Kossak wrote:Draconums will be a tough one to beat here hehe cool!
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
Actually, it's the cheap uniques like Gora Stormblade and Wolfhawk that will shine in this format. Total power-up at a lower cost. But of course let's not discount the original bad boys from each of the factions.
Guest- Guest
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
Take note that there is a weight class division. Gora and wolfhawk will be going against their own class weight.
I've tried making some preliminary builds. Barely any of them reach 400pts. remember that pimping full battle gear applies to only one round as none of the cards can be repeated in any of the next ones.
I've tried making some preliminary builds. Barely any of them reach 400pts. remember that pimping full battle gear applies to only one round as none of the cards can be repeated in any of the next ones.
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
Admin wrote:Take note that there is a weight class division. Gora and wolfhawk will be going against their own class weight.
I meant they are excellent in a normal Pimp My Unique format game (remember the ninja troll?).
Anyway, this format is kinda interesting, especially since it offers a different way to play the same MK we all love. Let's try it soon.
Guest- Guest
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
Be careful of some tactics that involve double-timing out of reach (ala iwas engagement) as it is also a valid tactic so as to cause the round to be a "Loss" for both players. Cowardly but tactically sound. If you can't beat em.. then avoid them altogether. Good news is that "No soaring" and the table is just 15x15in.
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
BEHOLD my Minimumweight Division Future CHAMPION!!!
See you on Saturday Food!!!
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
NO RULE OF "3" - ANY SLOTTED FIGURE!!! (no longer just uniques)
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
wat it includes slotted nons n din e d hinde n cya pimp my unique man.
Guest- Guest
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
Yup. Wanted to evolve it and bring in a lot of contenders. This will allow myrmidons to make a name for themselves
Re: PIMP MY UNIQUE - "DEATH MATCH EDITION"
my thoughts exactly maybe we can change da name of the event
Guest- Guest
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